The first input was of thinking like fans and try to create something that they themselves would have wanted to play. “At the time the study was little more than a garage between Olevano Romano, Rome,” recalls Michele Giannone, co-founder of the Invader Studios and creative director of Daymare 1998. ![]() Even before the birth of Invader Studios, a group of friends had started to explore the world with an idea, born from a passion for a particular series: Resident Evil.
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